Use these tabs below to see separate lists for panelists and featured speakers.
Use these tabs below to see separate lists for panelists and featured speakers.
As Executive Creative Director at The Mill in NY, Angus has supervised the company’s most acclaimed work and garnered numerous accolades, including a Yellow D&AD Pencil for Coca-Cola’s “It’s Mine”; named Spot of the Decade by Adweek. Angus was also the talent behind VFX for the comedic classic, Skittles “Touch.”
After 17 years in the VFX industry, first at Digital Domain and now at Method, Stephanie’s credits stretch from Super Bowl commercials to feature films with an array of top directors including David Fincher, Noam Murro and Stan Winston.
One of the most influential VFX Technical Directors in the industry, the creative and pipeline tools written by this technical prodigy have been used by top artists on countless commercials as well as major feature films including G.I.Joe, Avatar, SuckerPunch and TRON:Legacy.
Patrick Boivin was a successful commercial director in Montreal when he decided he wanted more and YouTube was the way to get it. Starting with stop-motion pop culture remixes like Iron Man vs Bruce Lee (16M views) through to VFX mini-masterworks like Dragon Baby (27M views), Boivin created 50+ short films and is now a certified YouTube phenom with over 200M views and serious interest from the major Hollywood studios.
VFX supervisor and the head of Look Effects’ NYC operation, Dan has contributed to an impressive series of films, including Warm Bodies, Moonrise Kingdom, Black Swan, Limitless, Frida, Precious, The Fountain, The Producers, and Requiem for a Dream.
With 15 years of animation production experience ranging from Sony Imageworks and Blue Sky to Kleiser Walczak, Hornet and Charlex, Stephen’s credits span the spectrum of digital production from ride films and commercials to short films (One Rat Short) and features (X-Men, Robots, The One). An acknowledged character rigging and pipeline tools master, Stephen also counts a decade of teaching experience at SVA in New York and currently runs the NY chapter of the Maya Users Group.
Previously an EP/Partner at Lifelong Friendship Society and an alumus of Brand New School, Stardust, and Lowe, Dan has won Cannes Lions, AICP, and BDA awards for work his with brands like Nickelodeon, Burger King and Help®.
Allan joins Logan from Stardust Studios, where his projects included Mercedes-Benz, AT&T, Shell, and Subaru and the VMA-nominated Princess of China collaboration between Rihanna and Coldplay.
A veteran VFX artist and the moderator of the original VFX Town Hall in Los Angeles, Mariana will lead the New York VFX Town Hall panel as it continues this crucial conversation.
I am currently serving my fifth term as the President of United Scenic Artists Local USA829 IATSE. I helped to develop the NYS Apprenticeship Program for Scenic Artists now in its 13th year of educating new scenic artists under Agreements in USA 829. I was fortunate to be part of the move that USA 829 made from the Brotherhood of Painters to the IATSE, leaving one’s International Local for another is quite an experience. After that event in 1999 I added service as the Commercial, TV and Film representative.
Cecilia is the National Business Agent of United Scenic Artists, Local USA 829 of the IATSE. She is by training a Costume Designer but has been working for the Local since 1998, starting as the Organizer. USA 829 has been representing artists in entertainment of all types for over 100 years and is authorized to organize animation and VFX workers on the East Coast.
Karyn’s 12 years in the animation and VFX industry are highlighted by her credits on Rio, Horton Hears a Who and three of the Ice Age films for Blue Sky Studios where she serves as the Senior Camera and Staging Technical Lead and a Final Camera and Staging Artist. Karyn received her Bachelor of Science in Computer Science from the University of Delaware and her Associate Degree in Computer Animation from The Art Institute of Philadelphia.
Robert Nederhorst is a VFX supervisor and compositor passionate about creating new things and embracing new technology, his recent feature film credits include After Earth, Captain America, Thor and Iron Man 2.
A master VFX producer with 10+ years on the New York scene, Cara’s experience spans commercial, television, music video and feature film projects including Tower Heist, Extremely Loud & Incredibly Close, The Adjustment Bureau, Crazy Stupid Love, and Salt.
As a member of the Nice Shoes team from the very beginning and a Colorist for over 10 years, Lenny shares one of the fundamental doctrines of Nice Shoes: constant innovation and a desire to take his work to the next level must always be a top priority. As the head of the color department at New York post and design facility Nice Shoes, Lenny Mastrandrea has employed his artistry to enrich such brands as Under Armour, Wendy’s, Kohls, L’oreal, Van Cleef & Arpels, Verizon, Lunesta and many others.
Lon Grohs approaches CG from a variety of vantage points. He can’t help it, his career has been diverse: artist to animator, speaker to professor. Now as the VP of Business Development for Chaos Group, Lon evangelizes the merits of V-Ray and PhoenixFD to both customers and partners as they jointly work towards new advancements in rendering technology. Once an artist, always an artist.
With projects for some of television’s highest rated shows, Dave Glanz is one of the “most viewed” broadcast designers in the industry. Recognized by the PromaxBDA awards, Dave has worked for over a decade solving creative problems for clients including Discovery Channel, Nat Geo, History, PBS and the American Film Institute with projects like Mythbusters, Sharkweek, Storm Chasers, Deadliest Catch and Modern Marvels.
Aaron Duffy’s bold visual experiments with both concept and technique for clients like Audi and Google have garnered eight Cannes Lions and played a vital role in 1stAveMachine’s rise to the A-list as a creative innovator.
With a background in both fine arts and art therapy, Brian has become a leading advocate for the use of digital technology as a therapeutic medium. He is an accomplished animator, published author and teacher, and a visual artist whose work has been displayed in group exhibitions at Exit Art, MoMA PS1, and Nexus Contemporary Art Center in Georgia, among others.
Anne joined Buck as Executive Producer in 2010, bringing her 20 years of VFX industry experience to overseeing innovative and award-winning 2D, 3D, and live action campaigns for a multitude of brands such as Google, Sherwin Williams, ESPN’s X-Games, Fruitsnacks, Nickelodeon, and Ginger Grouse.
Currently hard at work as a character lead for Nigel (the main antagonist) in Blue Sky Studio’s Rio 2, Ken’s character work spans almost a decade of pop culture icons and blockbuster films including Epic, Ice Age: Continental Drift, Alvin and the Chipmunks, and Meet the Robinsons.
Based in Framestore’s New York office, Lara heads up recruitment for film and commercials across the company’s New York, Los Angeles, Montreal and London offices. She plays a strategic role in talent acquisition and management, and over the last year has focused on expanding the artist teams in New York as well as new offices in Los Angeles and Montreal.
A veteran of film, television and commercial production and development, Dexton’s list of writing and producing credits spans the digital production spectrum, from the multi-platform marketing campaign for James Bond’s Quantum Of Solace to the Emmy winning CBS animated Christmas special Yes, Virginia.
Chris Vincze takes the term ‘tech’ person to the next level. Having set up MPC’s data lab in London as creative technology consultant and 3D shoot supervisor, Vincze brought his technical knowledge of digital acquisition, conversion algorithms and stereoscopic expertise to help MPC grow into one of the leading houses in these areas. Splitting his role between supervisor and director has allowed Vince to participate in some of the most complex and visual stunning work in advertising. Most recently, Vincze directed the Woman’s Aid stereoscopic project which won a Creative Circle award in the UK.
She started her career at Mullen Advertising and has climbed the ranks of some of the field’s most reputable and creative firms including Bartle Bogle Hegarty and Wieden & Kennedy, holding both account management and business development positions.
From their studio in Buffalo New York Ben and the IBC Digital crew have conquered the major markets providing design, animation and VFX for commercials, broadcast television, and feature films including the Oscar nominated Harry Potter and the Prisoner of Azkiban.
Creating and contributing to a wide variety of work, Ryan, Michael, and Brice of Buck’s lighting team have successfully taken on campaigns for Sherwin Williams, Google, Fruit Snacks, and Campbell’s. Their combined talent, experience, and love of the work is evident in every 3D spot from Buck.
As Director of Visual Computing at Fusion-io, Vincent Brisebois works closely with entertainment production studios on implementing solutions that facilitate new levels of creativity, productivity and worldwide collaboration. Vincent has designed technology solutions for 2D and 3D production in the visual effects, video game and design industries for over 15 years.
As an original member of Psyop, Todd’s role involved finding creative solutions to technical problems with limited available resources. His fine arts background turned out to be an important asset at Psyop where the projects often required both artistic and technical input.
Mark puts his expertise with storytelling, filmmaking, CG, post, and digital marketing into practice at R/GA where he has led and directed media projects for clients including Nike, HP, Johnson & Johnson, Tiffany, General Motors, AARP, Subaru, MasterCard, and Ad Council. Mark was an ECD for the Grands Prix winner of the 2012 Cannes Lion Festival, Nike’s Fuelband.
After achieving wide recognition in the fine arts, Jason co-founded Lift Motion Design in Chicago working with leading agencies and the world’s top brands. In 2010 he helped launch Leviathan as the company’s executive creative director and quickly built the studio into an industry leader in creating phenomenal visual experiences across all media platforms.
John’s work placing leading industry professionals as teachers within SVA has set a new benchmark for instruction in computer animation and VFX in New York. SVA Computer Art alumni are prominent in many facets of CG production in studios throughout the country.
Jay conducts research on how our social identities and moral beliefs shape our perceptions and evaluations of the social and physical world. Jay recently received the Early Career Award for Distinguished Contributions in Social Neuroscience and his research has been nominated for and received awards from the Society for Personality and Social Psychology, Society for Experimental Social Psychology, Association for Psychological Science, and Society for the Psychological Study of Social Issues.
Joe Herman is the regional representative for MAXON’s CINEMA 4D and a long-time New York-based post production professional who has worked at numerous production companies, cable networks and advertising agencies on a wide variety of productions. Joe has also taught at The School of Visual Arts and often blogs about the industry.
Justin took over MD duties at MPC NY in December of 2011, and has already expanded MPC’s digital/Interactive offerings and set up a design collective within its walls. Prior to joining MPC, Justin was a partner at Psyop and a founding member its VFX sibling MassMarket. During his 15-year career, Justin has worked with some of the most influential directors and leading brands, winning multiple AICP awards, Clios and a Cannes Lion along the way.
As Chief Production Officer of Ogilvy & Mather, Matt is responsible for unifying all creative production needs: Broadcast, print, digital, technology solutions, film and other creative channels all work through Matt and an Integrated Production team.
A true digital production pioneer, Scott founded Digital Domain with James Cameron and Stan Winston in 1993 and guided the studio for over a decade as it won Oscars for the VFX work in Titanic, What Dreams May Come, The Curious Case of Benjamin Button, plus four Scientific and Technical Achievement Oscars for its proprietary software.
Kevin joined Weta Digital in 2005 and has contributed Visual Effects Oscar® winning work on King Kong and Avatar. He recently completed work on, Prometheus, The Avengers, The Hobbit: An Unexpected Journey, Man of Steel, and Iron Man 3. In 2012, Kevin won an Annie Award for Animated Effects in an Animated Production for: The Adventures of Tintin: The Secret of the Unicorn.
Co-founder and president of New York VFX studio Mr. X Gotham, Eric J. Robertson has supervised and produced visual effects for over 50 feature films. During his career, Eric has worked with some of film’s most respected directors including Ron Howard, Jonathan Demme, Sam Mendes, Joel and Ethan Cohen, Jim Jarmusch and Charlie Kaufman.
Think of Adam Chapman as a Creative Director who codes. A lot. He makes robots and interactive installations and games and social campaigns and generative art. Previous to working for MPC, Adam has been an Integrated Creative Director at Saatchi & Saatchi, Director of Creative Technology at Deutsch Inc., and President of a video game studio that made a multi-platform game to teach anyone to play any song.
Adam Holmes’ previs supervision and cinematography work spans 17 years of live action visual effects, feature animation, independent film and commercials. He has consulted for major studios and and brands including Lucasfilm Animation, Sony Imageworks, Digital Domain, Disney, Warner Brothers, Autodesk, Halon Entertainment and Imagi Studios.
Joshua Harvey joined Buck as Creative Director in 2011 and has already left an indelible impression on the Los Angeles-based studio with an innovative combination of design and digital production techniques. Recently, Joshua co-lead and worked on Good Books “Metamorphosis,” which won Gold for Animation at the London International Awards as well as the Designism Award at the Art Directors Club Awards.
Yana currently serves as an executive committee board member and was a founder of the Post New York Alliance, which successfully lobbied New York State to increase job opportunities in the NYS film industry by passing a 30% film and tv post production incentive.
Ila works with leading animation, VFX, and motion-design studios throughout North America to staff freelance and full-time talent for a wide range of projects. She is a frequent guest lecturer at art schools around the country and an adjunct faculty member at the School of Visual Arts in New York.
Drawing on 15 years of intense digital production experience across advertising, TV and feature film, Kim now combines his CG and VFX background with rapid prototyping technologies and advanced electronics to bridge the digital and physical worlds: designing and fabricating unique props and sets both static and dynamic across multiple platforms.
Previous to winning the 2013 Oscar for Best Animated Short for Paperman, John spent 10 years bringing Pixar characters to life in films from A Bug’s Life to Ratatouille and served as lead animator for Sully in Monsters, Inc.
Deb Stone, began her career in feature animation at Walt Disney Animation Studios where she worked her way up from recruiting assistant to talent development supervisor. In 2011, Deb was happy to move back home to the east coast and continue her career in feature animation as a senior recruiter for Blue Sky Studios.
Michelle was a founding member of the animation trio Mixtape Club. During Michelle’s tenure with the company, Mixtape Club directed videos for Yeasayer, My Morning Jacket, and TV On The Radio, and produced commercials for brands including Google and Showtime. This work won the team an ADC Young Guns award, a Best Music Video award at SXSW, and appearances on “Best of the Year” lists for MTV2, Spin Magazine, and Pitchfork Media.
Vivian’s feature film credits as EP at New York VFX house Phosphene include Salt, The Adjustment Bureau, Tower Heist, Extremely Loud and Incredibly Close, Young Adult, The Bourne Legacy, Hope Springs, and the upcoming science fiction thriller Europa Report. Phosphene recently won a VES award for their work on Boardwalk Empire.
Vince is heavily involved with the CG pipeline and technical direction throughout the entire Mill Group developing and creating tools such as feather, muscle/skin and crowd systems. He has supervised VFX and CG on numerous award-winning projects including Hallmark Motherbird, Johnnie Walker Rock Giant, and City Harvest Apples.